Gods of the World
Pagiv Dynier
Harmonis Rhytett Meloär
Timbal Organent
Pagiv

REALMS:
Physical Form, Agriculture, Healing, Terrain, Mothers, Children

ANIMALS:
Bear, Moose

STONES:
word

ELEMENTS
Earth

ABOUT
BLURB

IMPRESSION
Races prone to worship: Dvagar cardinal God, believes it is actually four Gods in the shape of mountains holding up the sky. Uerco, Serapis, Lares

Based On
Form. The architecture of the piece. The way in which different phrases are arranged. -compages. Principal theme is clearly stated at the beginning and goes through a series of variations over the rest of the piece. Binary (A-B), Ternary (A-B-A).

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Dynier

REALMS:
Magic, Passion, Rebirth, Alchemy, Transformation

ANIMALS:
Cat, Owl, Snake

STONES:
word

ELEMENTS
Celestial

ABOUT
The second oldest.

IMPRESSION
Races prone to worship: Lares, Siofra, Serapis, Apaec

Based On
Dynamics. Refers to the modifications applied to the music. For example, crescendo: is a gradual increase in the volume. Volume.

Harmonis

REALMS:
Messenger, Sailing, Animals, Trade

ANIMALS:
Wolf, Hummingbird

STONES:
Water

ELEMENTS
Earth

ABOUT
Twin of Meloär.

IMPRESSION
Races prone to worship: Lares, Siofra, Serapis

BASED ON
Harmony. The relation between the different pitches played by the different instruments. Analogy: a harmonious society where everybody gets along with everybody else. Essentially, harmonies must be created in such a way that no single note feels out of place. Combination of two or more pitches.

Rhytett

REALMS:
Persistence, Tracking, Fate, Travel, Action, Strength

ANIMALS:
Horses, Rabbits

STONES:
word

ELEMENTS
Temporal

ABOUT
The middle child. Born between the birth of the twins.

IMPRESSION
Races prone to worship: Bakru, Uerco, Lares

BASED ON
Rhythm. The recurring patterns of notes from instruments. Also called a beat or Tempo. Duration of sound, how long or short notes are. Beat (the pulse), Tempo (the speed), Metre (the organization of strong and weak beats, indicated by measures and time signature).

Meloär

REALMS:
Music, Knowledge, Gathering (Food sources)

ANIMALS:
Bee, Blue Jay

STONES:
word

ELEMENTS
Wind

ABOUT
Twin of Harmonis.

IMPRESSION
Races prone to worship: Alfar, Bakru, Siofra

BASED ON
Melody. The sequence of pitches being played by each instrument. Some argue that it is the most important part of a song. Conjuct (singable, stepwise).Disjunct (large leaps and jumps, difficult to sing)

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Timbal

REALMS:
Weather, Emotions, Creativity, Abundance, Stars

ANIMALS:
Sandhill Crane

STONES:
word

ELEMENTS
Aether

ABOUT
The second youngest.

IMPRESSION
Races prone to worship: Bakru, Siofra, Apaec

BASED ON
Timbre. Refers to quality of the sound being produced. For example, a violinist can change the tone of the sound by using a different bowing technique. Tone colour.

Organent

REALMS:
Connection, Relationships, War, Change

ANIMALS:
Spider, Porcupine

ITEMS:
Web, Staff

STONES:
word

ELEMENTS
Earth

ABOUT
The Youngest. Ever the Trickster, ever striving for change.

IMPRESSION
Races prone to worship: Apaec, Uerco, Humans

BASED ON
Texture. refers to the number of individual musical lines (melodies) and the relationship these lines have to one another. Overall quality of sound of a piece most often indicated by the number of voices in the music and the relationship between them. -phonic -Organum

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